Area Lighting Calc is a OpenGL native Cocoa OSX application specialised to perform lighting calculations for open areas.
With Area Lighting Calc you don’t need to be a specialist, simply fill the form and in few seconds you’ll be able to prepare a complete and professional lighting report, formatted following your style!
Area Lighting Calc works with parametric 3D objects used for modelling.
The light sources are managed entirely by Area Lighting Calc, which allows you to import, display, edit and format IESNA LM-63 (American standards), EULUMDAT (European standards) and even DXF drawings (the Application converts drawings to photometries!) data files.
Area Lighting Calc can export to RTF a complete list, formatted according to user needs, of the installed products and special items, full of economic computing and electrical power.
The outputs of numerical type can be plotted on the surfaces projected on the plane and shown in real/false colours, iso-value curves or numerical tables.
User can obtain fast answer about how much fixtures of a certain type he need to obtain a fixed lighting level in an open area in few steps.
It is possible to compare fixtures and choose the one that permits minimal consumption, and then build the 3D model to light.
Calculations prepare the lighted model the User will be able to analyse globally through a OpenGL rendering that permits to navigate into the 3D model.
Area Lighting Calc can prepare a customisable report that can include pictures, list of elements and their characteristics, results and economical computation tables in a rtf or rtfd format.
An extended PDF User Guide included that explains step to step how to create and calculate projects plus inside a detailed User Reference on all the available commands;
Area Lighting Calc works both in metric or imperial units, runs on Apple computers running OSX, using full OpenGL for rendering.
Area Lighting Calc include all the functionality of Lighting Source Manager.
Optimized for OSX 10.11 (El Capitan).