Course For Kong Drum Designer

支持系统
OS X 10.9
价格
93
下载次数
170
官方网站
If you want to know why Kong is the king of all drum machines, join Mo Volans in this tutorial as he shows us just how to get this beast of a drum machine blasting out beats that only "Kong: King of Drums" can produce. App Features: • 165 minutes of video training • Super clear explanations • Offline Playback (no internet connection needed) • Easy to navigate Course Outline: 1. Introducing Kong! (02:14) 2. An Intro to Kong's Interface (02:16) 3. An Intro to Kong's Rear Panel (02:08) 4. An Overview of the Sound Generators (02:03) 5. The Synth Bass Drum (03:49) 6. The Synth Snare (03:34) 7. The Synth High Hat (02:55) 8. The Synth Tom (02:54) 9. Synth Drum Pattern Demo (01:04) 10. The Physical Bass Drum (04:50) 11. The Physical Snare (03:46) 12. The Physical Toms (03:50) 13. Physical Drum Pattern Demo (01:08) 14. The NN Nano Sample Player (02:02) 15. Loading and Playing Samples (03:14) 16. The Global Parameters (04:05) 17. Velocity and Modulation Mapping (03:28) 18. The Sample Editor (01:38) 19. The Nurse Rex Player (00:48) 20. Loading Loops into the Nurse Rex (02:50) 21. The Loop Trig Mode (02:57) 22. Chunk Trig Mode (02:58) 23. Slice Trig Mode (02:28) 24. Editing Slice Parameters (04:06) 25. The Panel Parameters (04:45) 26. The Noise Generator (04:50) 27. The Tone Generator (02:34) 28. Effects as Inserts (02:23) 29. Buss and Master Effects (02:43) 30. The Compressor (03:52) 31. The Filter (02:49) 32. Overdrive / Resonator (03:17) 33. Parametric EQ (03:49) 34. Rattler (01:17) 35. Ring Modulator (01:33) 36. Drum Room Reverb (03:41) 37. Tape Echo (03:16) 38. Transient Shaper (04:19) 39. Kong's Pads (02:28) 40. The Information Window (03:34) 41. The Quick Edit Buttons (02:20) 42. The Pad Settings Area (02:30) 43. Pad Groups (03:24) 44. Drum Assignment (01:47) 45. Hit Type (03:13) 46. Saving and Loading Kits (02:52) 47. Kong's Audio Outputs (04:36) 48. Kong's Aux Sends (02:55) 49. Triggering via CV Gate (06:13) 50. CV Gate Sequencer Control and Modulation (04:25) 51. Using Kong as an FX Unit (06:19) 52. The Concept of Sampling in Reason (01:13) 53. Routing your Sampling Inputs (01:28) 54. Sampling Directly into Kong's Pads and Devices (02:52)