Building Instruments For Kontakt

OS X 10.9
Did you ever wonder how Kontakt instruments are created? If so, you've discovered the right course! Learn everything you need to know about creating your first sample instrument in this advanced Kontakt course by Scott Freiman. Building your first Kontakt instrument begins with learning all the ins-and-outs of sampling. In this initial course in our new advanced Kontakt series, trainer Scott Freiman breaks down the process of building a sample instrument while demystifying the art of sampling. First you see how a Kontakt instrument is constructed starting with the samples themselves. From there Scott explains how you inject all those audio recordings (samples) into Kontakt. You then learn how to map a simple sample across the keyboard using the Mapping Editor. But this is just the beginning... Scott explains how to batch load multiple samples and then AutoMap them! You also learn about the Group Editor and alternating between different sample groups to achieve more realistic performances. OK, now it's time to start tweaking... Next up is a section of tutorials that zoom in on the art of looping. Scott explains all of Kontakt's advanced looping and editing tools and how to use them to create perfect, seamless looped samples. By the time you complete this course you will know what building a simple sample instrument involves and how you can get started building you very own collection of Kontakt instruments. Table of Contents: 1. Welcome to the Course 2. Structure of a Kontakt Instrument 3. Creating Your First Kontakt Instrument 4. Introducing Piano Jungle 5. Samples & Zones 6. Loading Multiple Samples 7. More About the Mapping Editor 8. Introducing Groups 9. Auto Map 10. Working with Release Samples 11. Even More About the Mapping Editor 12. More About the Group Editor 13. Alternating Among Groups 14. Using the Monitor 15. Finishing Piano Jungle 16. Introducing A Magnificent Loop 17. Using the Wave Editor 18. Working with the Grid 19. Working with Loops 20. Using Beatmachine 21. Using Beatmachine with a Sequencer 22. Zone Envelopes 23. Creating Zone Envelopes for Effects